As far as collectibles go, the Mafia 2 Playboy magazines are definitely out there as a more Still, at least they generally fit in the with era and the setting of the game, as you go around picking up issues to complete your back catalogue.
Though you only read them for the articles, right? Don't spend your time searching around for them though, as we've already done it to bring you all the Mafia 2 Playboy locations here in this guide. Be sure to grab it before you head outdoors with him. Head on in. Playmate 6: Facing the back of the guard's desk, turn to your left and walk straight toward the adjoining hallway Throughout the game, players can collect hidden Playboy magazine pin-ups, which feature real photos of of bare breasts and buttocks; these collectible images can be viewed in a special gallery.
The game has many alcohol and drug references, including the ability to drink alcohol excessively -- to the point the player's perspective gets blurry. You can even attempt to drive your car in this state. There are also cut-scene sequences that show people smoking marijuana and snorting cocaine, and a cut-scene of people buying and selling drugs. The main character works as a drug runner at times, but is never seen doing drugs himself.
Parents need to know that Mafia II is most definitely not for kids, tweens, or teens. It is full of intense, realistic violence -- most of which is performed by you -- as well as immoral behavior, sex, drinking, drugs, and profanity.
Characters you kill will spray blood, shout in agony, and fall to the ground in a realistic fashion. The game is centered on performing illegal tasks to make your way up in a criminal family -- this includes extortion, theft, dealing drugs, robbery, and murder.
Plus, the foul language, sexual imagery and a subservient portrayal of women , and drinking and driving all contributes to the apt "Mature" rating. Parents should also be aware that the game does feature real, photographic nudity -- the centerfolds are not just computer animation. Add your rating See all 22 parent reviews. Add your rating See all 55 kid reviews. Step into the dark and dangerous world of organized crime in the s and s with MAFIA II, the sequel to the award-winning and best-selling game that delivered intense shootouts and white-knuckle car chases.
Even the storyline has a more epic feel. As with Mafia , you can take on missions in the order you choose. Mafia II can be a very good game, but strictly for mature gamers who recognize this as interactive fiction. Midth century architecture, cars, fashion, music, and advertising are all authentically reproduced. Equally as impressive is the lack of load times and nearly two hours of in-game cinematics with characters that, while sometimes over the top, are well-acted.
You can also go out on your own and walk or drive around this bustling city. Downloadable add-on missions extend the gameplay further. Despite its controversial subject, Mafia II is a thoughtfully-designed and well-"executed" adventure. Note: All three versions of the game are the same, except for downloadable mission packs. Online interaction: There is no multiplayer component but gamers can download new episodes online, such as "The Betrayal of Jimmy," free add-on content for PS3 gamers.
Families can talk about whether gamers want sequels. Is this sequel merely trying to keep the Grand Theft Auto -style genre alive -- and counting on the controversy to help sales -- or is this meant to be harmless fun for mature gamers who want to vicariously step into the shoes of the mob. This game is sort of an interactive version of The Sopranos or The Godfather -- does the interactiveness make it more violent than the movies or TV shows.
The game is incredibly violent and bloody, but after experiencing the over-the-top violence of games like Grand Theft Auto , are we becoming desensitized to it? Families can also discuss the portrayal of women in the game. How does this affect your playing experience?
Common Sense Media's unbiased ratings are created by expert reviewers and aren't influenced by the product's creators or by any of our funders, affiliates, or partners. See how we rate. Common Sense Media, a nonprofit organization, earns a small affiliate fee from Amazon or iTunes when you use our links to make a purchase.
Thank you for your support. Our ratings are based on child development best practices. We display the minimum age for which content is developmentally appropriate. The star rating reflects overall quality and learning potential. Learn how we rate. Parents' Ultimate Guide to When the greasers are finally dealt with, steal their hotrods. These cars will fetch a pretty penny from Derek at the docks.
With your new wad of cash, return to Eddie to pay him back for the damaged truck, ending the chapter. You'll need to carefully follow Luca. He will be unaware that you are following him, so don't alert him by getting too close. On the other hand, don't stay too far back or you'll lose him completely. You'll arrive at Clemente's slaughter house and will need to find a way to sneak in.
To the right is a sewer entrance, allowing you easy access to sneak by any guards. However, the sewer's bile will leave you with an obvious stench. You'll need to sneak through the rest of the butchery. However, given your smell you'll need to be absolutely avoid any dog.
Their loud barks will alert gangsters to your location, instantly compromising the mission. Make your way passed doors, and duck below counters. You'll soon locate your mafia allies, and they are in a heap of trouble.
Luca will send one of his worst goons after you in a one-on-one brawl. He will do a two hit combo before letting up for a second. Be sure to always dodge two punches before countering with your own. However, once he's heavily damaged the enemy mobster will resort to single heavy punches.
Adjust your counters accordingly. You'll free Tony Balls after the fight, and the two of you will make an escape route for Harvey Beans.
Tony is a good shot and will help quite a bit with defeating enemies. However, he never wields anything but a basic pistol. You'll need to arm yourself with a shotgun to take out the tougher enemies. Luca will call for reinforcements, but they are easily taken out with Tony on your side. However, he seldom moves out of cover, making one or two of the enemy gangsters your priority to get a good shot. After Tony and Beans get there hands on Luca, feel free to poach his car.
Since your clothes are still rancid, stop by a clothing store or your apartment to get a change of clothes. With a new pair of threads, head to the waypoint to finally join Falcone's family. Falcone wants Clemente dead once and for all. You an Joe will be tasked with doing the dirty work: destroying Clemente's hotel conference room. To sneak in you'll need to disguise yourself as hotel janitors.
Joe has a man inside, but he seems to be running late. If you don't feel like waiting, move around to the left side and take the second door. Avoid any mafia guards that might stroll by and open the door Joe is waiting behind.
Once you've met back up with your ally, take a right and change into your new uniform. Move down the hall to the elevators and one of Clemente's guards will show you to a messy carpet. Joe will arm up the bomb, but you'll still need to keep your idenity secured. Avoid any gansters that might recognize you and clean up the stains on the floor.
Clemente's gang will have secured the roof. Joe will hand you a new type of pistol with quick fire, however its clip is rather small. Thankfully, a number of the enemies carry tommy guns, which will make excenlent additions to your arsenal.
There are both enemies on the top and bottom. As you make your way to the higher levels, more mobsters will appear below. They won't ascend up towards your level, so take cover and shoot them from a far. Once the opposition is cleared, move over to the window washer crane and activate the machine. There is a collectable sitting on top, so be sure to grab it. Ride the platform down and watch the fireworks. Lucky for Clemente, he wasn't near the blast, but now you'll really need to finish the job.
Clemente will have already made a break for it. You'll be ambushed by a wave of mobsters toting Thompson machine guns. The first will be out in the open, so kill him with a clean headshot.
The others will have taken cover behind glass walls, so duck behind the bar and take your time executing them. Take the elevator down to the lower levels. Here there are more enemies, but on the ground level and on catwalks above. There plenty of collectables around, so even during the heavy gun fighting you'll want to stop and grab them. Joe is capable enough to cover you during this time.
Clemente will make an escape for his car and will be escorted by a second set of wheels. You'll need to keep on the enemy's tail while gun shoots them. He'll be able to destroy the escort fairly quickly. Seems Joe is a little shaken up and will end up killing an innocent bartender. Drag the corpse to the back ally and load it into a car. Get inside and drive Joe back to his place. However, the cops will be quickly on your trail. Since you can't switch cars, you'll need to outrun the police at top speed.
If you really want to get the cops off your back, you can pay a large bribe of several hundred dollars to end their pursuit. Once Joe is safely home, take the car to Mike's junkyard and destroy it with the car crusher.
Steal a second car and head to your house, ending the chapter. With Clemente gone, Henry will come to you asking to join Falcone. Drive with him to Falcone's bar and a deal will be made. In order to join the family, Henry will be tasked with killing off Leo.
Your task is to warn Leo before Henry makes it there. Since Henry will have taken your car, you need to get in one that can reach very fast speeds.
If your ride can't reach at least 60 miles per hour, then it won't make it to Leo's the short amount of time. You also want to be careful to not alert the cops.
You will be unable to reach your target if you have any police on your tail. Once you've got Leo on your side, attempt to sneak him out while avoiding Henry and his help.
It's not mandatory that you escape; you can simply hide until things blow over. Once the coast is clear, hop into one of Leo's cars and drive him to the way point. Since he'll leave the ride with you, feel free to take the vehicle back to your private garage.
Upon returning home, you'll get a call from your sister to look for her husband, Eric. Follow your waypoint and you'll locate him in an apartment. Seems like he's cheating on your sister. Beat up Eric in a one-on-one fist fight. The same standard tactics apply here of dodging and counter attacking. Even after returning home you'll be attacked by the Irish mob. They will burn down your house, destroying everything: your home, clothes, weapons, and all of your cash. Your cars will remain, but you'll only be able to access them from another garage.
Since you're unarmed, quickly run and steal a car. The enemies are on foot, so ignore them and race to Joe's. He'll supply you with a gun and some clothing. He's changed his apartment a bit, so be sure to take the time and pick up some of his collectables. Once geared up, head to the Irish's pub. The entire gang--even the bar tender--will start firing at you and Joe. Take out the enemies on the right at firt, then take cover behind the bar. Even more enemies will appear.
Thankfully, the bartender will have dropped a powerful shotgun you can use to execute the remaining enemies. The remaining gang will take off. Chase after them in your car, but be warned that the police are hot on your tail. You can actually use this to your advantage by luring the police into a three way battle, destroying the remains of the Irish.
Once the enemies are dead, you'll have a new place to stay: Marty's apartment. Henry has a plan to make it rich quick: Buy drugs cheap from the Chinese and sell it for profit. In order to start this deal, you'll first need some money of your own. Jump into your car and take the first waypoint to the loan shark.
Travel to the next way point to do business with the Tongs, a powerful Chinese gang. The deal goes fine, however you'll be ambushed by police on your way out.
Somehow Henry sees that they are fake cops and you'll make a break for it. Before battling, there are a few collectables around, so stop to pick them up. Let Joe and Henry take point, as they can both survive multiple hits that would otherwise destroy you.
There is little cover in the upper sections, so you'll need to dash along the catwalk and descend the stairs. Outside, more reinforcements will arrive. Stay in cover and let your allies pick off the ones close by, while you concentrate on the further targets. Once the "police" are done in, steal a car and make your way to the delivery waypoint.
You'll be sent to the park to meet with Henry. However, you'll run into a gang of Tongs that want your head. There is little cover around besides the car you drove in with. Joe will be able to cover you while you concern yourself with surviving. After the gun fight, follow Wong. As with following Luca, stay at a distance so that Wong does not see you, but don't remain too far back as to lose him. Joe will suggest arming yourself with weapons from Harry's shop. It's not entirely necessary, as you can still collect the items dropped by the upcoming enemies.
Still, if you feel the need to start with better guns, trvel over to Harry's. When ready, barge into the restaurant and kill the enemies in the main dining area, quickly take cover behind the bar, and finish off the foes on the upper levels. Joe will suggest attacking the kitchen, but more Tongs will come from behind. Kill them off first before entering further. Once inside the kitchen, kill off the chefs and other gang members.
If you're weakened, be sure to stop and grab some food to restore your health to maximum. You'll move up a staircase, but will be ambushed by more enemies. Be armed with a good long range weapon to effortlessly kill the enemy. Before descending into the lower levels, be sure to grab the collectables along the way. You'll want to take the stealth approach while moving through the underground sweatshop.
Sneak behind the enemies and kill with an instant death attack. However, if you are caught, there is a weapons cache in the room to the right. Take the many guns and even a few hand grenades. Be warned that even the workers on sewing machines are armed to the teeth, so kill them off by any means. Once the guards and other gang members are killed, move ahead to confront Wong. With the Tong's massacred, exit the building. You'll be surrounded by cops, but Joe will be more than capable of killing them all.
When ready, steal a car and head home, ending the chapter. You'll have orders to take out an old Mafia rat. You'll be given a special high-powered car for this job. Don't wreck it, or your mission could instantly fail. Drive and let Joe do the shooting as always.
Even after killing the target, you'll be assaulted by federal agents. Lose them as quickly as possible, taking long winding roads and other tricky ways to keep them off your tail. After getting a good ways away, head to the way point to drop off Joe. Since youre still wanted change your clothes and grab a new set of wheels. Your next destination is the docks. Derek wants you to teach the dock workers a lesson, however they will share with you a distressing story.
Your priorities will change: kill Derek and Steven, ending the dock madness.
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